The <i>Reverse Design</i> series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at <i>Final Fantasy VI</i>. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:<br /><br /><br /><br />How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game's production<br /><br /><br /><br />How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth<br /><br /><br /><br />How the systems were designed to allow the player to use any combination of characters with equal levels of success<br /><strong></strong><br /><br /><strong>Key Features</strong><br /><br />Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design<br
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